Senior Software Engineer (Agentic Search) – Web Rendering (Chromium)

Nebius · Remote (Asia-Pacific & Middle East, Europe, UK)

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About the role

Nebius is leading a new era in cloud infrastructure for the global AI economy. We are building a full-stack AI cloud platform that supports developers and enterprises from data and model training through to production deployment, without the cost and complexity of building large in-house AI/ML infrastructure.

Built by engineers, for engineers. From large-scale GPU orchestration to inference optimization, we own the hard problems across compute, storage, networking and applied AI.

Listed on Nasdaq (NBIS) and headquartered in Amsterdam, we have a global footprint with R&D hubs across Europe, the UK, North America and Israel. Our team of 1,500+ includes hundreds of engineers with deep expertise across hardware, software and AI R&D.

The Product

In a rapidly evolving world, trust in AI depends on AI agents being grounded in fresh, verified real-world data. Search is the foundation that makes this possible. We are building an agent-native search platform designed specifically for AI systems rather than human users. Our product provides programmatic, low-latency, and observable search APIs that AI agents use to retrieve, filter, and reason over real-world information at scale.

The Role

We are looking for a Senior Software Engineer to work on the rendering infrastructure of a novel search engine tailored for agentic AI consumption.

In this role, you will focus on loading modern web pages in a browser that we patch and build ourselves, so that content is rendered completely and reliably at a cost that works across billions of pages. You will work inside Chromium to remove what we do not need, make the rest faster and cheaper, and keep our build current as Chromium moves. Your work ensures that high-quality content is consistently available to the indexing and retrieval systems downstream.

In this position, your responsibility will be to

Change Chromium in its heavy core (Blink, the V8 integration, the compositor, the network service) to cut CPU, memory and startup cost per page

Strip Chromium down for agent workloads: skip what nobody needs, such as image and media decoding, web font downloads, and rasterization and GPU work where no one needs pixels, while keeping what page scripts depend on to run correctly (style, layout, animation frames, observers), and work out what breaks, or renders differently, when you do

Keep the browser compatible with the web: make sure that what we remove does not change how the sites we load behave or render

Profile and tune fleets of browsers: the process model, memory per renderer, startup, isolation and crash handling

Build the production system around it: how browsers are launched, pooled, recycled and monitored

You may be a good fit if you

Have 5+ years of experience building production systems, and are an expert in several of the following areas.

Inside the browser

Strong C++ in a large, performance-critical codebase, ideally Chromium, Blink or V8, or a comparable browser engine (Rust is a plus)

Chromium architecture: the process model, Mojo IPC, the rendering pipeline (DOM, style, layout, paint, compositing), and the network service

Building, debugging and shipping custom Chromium builds: the build system, tracing, crash analysis, and maintaining patches across releases

Performance and systems

Profiling CPU, memory and I/O for browser fleets, with tools such as perf, tracing and flame graphs

Linux process isolation and resource management, concurrency, and memory management

Have run browsers in production, or built the infrastructure that does, and can describe where the time and memory went

Continued in Nebius’s original posting ↗.

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