Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL)
Mozilla · Remote (Canada, Remote US)
You’ll apply on Mozilla’s official site. Real employers never ask you to pay to apply. Why?
About the role
The role
You will take on the ongoing maintenance and engineering work in Firefox’s Graphics area (rendering, compositing, images, canvas, WebGL). You help keep the graphics code healthy.
Responsibilities
Own day-to-day Graphics maintenance: bug fixes, regressions, test upkeep, incoming issues.
Diagnose and fix graphics problems across platforms (Windows, macOS, Linux, Android).
Carry code review and routine upkeep so the FTE engineers can focus on performance.
Definition of done
A healthy Graphics area, backlog and regressions kept down, with the team’s senior engineers freed to focus on performance.
Required qualifications
Strong C++ and/or Rust.
Knowledge of graphics frameworks and GPU architecture.
Strong debugging and optimization in a multithreaded codebase.
Able to work independently and lead technically in a large, mature codebase.
Preferred
Shader languages; mobile/Android; open-source collaboration.
From Mozilla’s original posting ↗.
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